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Cheat Sheet · Instructional Design

ID Models &
Frameworks

Models give you a process to follow. Frameworks give you a lens to think through. Both matter — but they do different jobs.

7 tools.
3 models.
4 frameworks.
ID Model — a process to follow
Framework / Taxonomy / Principles — a lens to think through
The 3 True ID Models
ID Model · Process
ADDIE
The classic sequential design process
Analyze Design Develop Implement Evaluate
A linear scaffold. Analyze before you build — this phase alone is worth the whole model. Without it, you're solving the wrong problem.
Use when: Clear scope, waterfall delivery, defined stakeholder handoffs.
ID Model · Process
SAM
Successive Approximation Model — agile ID
Preparation Iterative Design Iterative Dev
Built for iteration. Get a rough prototype in front of SMEs fast — feedback on a real draft beats feedback on a storyboard.
Use when: SMEs available for iterative feedback rounds.
ID Model · Process
4C/ID
Four-Component ID — for genuinely complex skills
Learning Tasks Supportive Info Procedural Info Part-task Practice
Overkill for most corporate eLearning — essential when the job demands performing the whole task under real pressure.
Use when: Complex whole-task performance — clinical, technical, managerial.
The 4 Frameworks, Taxonomies & Principles
Taxonomy · Cognitive Levels
Bloom's
6-level classification of learning
Remember Understand Apply Analyze Evaluate Create
Not a design process. A lens for writing objectives at the right level. If the verb is "understand" — rewrite it.
Use for: Writing measurable learning objectives.
Principles · Instruction
Gagné's 9
9 events of effective instruction
Attention Objectives Prior Knowledge Content Guidance Practice Feedback Assess Transfer
Most IDs skip Event 6 — Practice. Learners must attempt before they see feedback, not after. That's the missing step.
Use for: Sequencing and pacing a course correctly.
Principles · Instruction
Merrill's
First Principles of Instruction
Problem-centred Activation Demonstration Application Integration
Start with a real problem, end with real application. Courses built on Merrill feel different — learners do more, apply more.
Use for: Applied, problem-centred learning experiences.
Framework · Evaluation
Kirkpatrick
4-level training evaluation framework
L1 Reaction L2 Learning L3 Behavior L4 Results
Not a design model — an evaluation framework. Everyone cites it. Very few orgs measure beyond L1 (smile sheets).
Use for: Measuring training effectiveness after delivery.
The Core Mantras
ADDIE
"A blueprint before you build."
Without Analysis, you're building a solution to an undefined problem. The plan is the work.
SAM
"Show, don't tell — then show again."
Rough prototype in front of SMEs beats a polished storyboard they'll half-read. Show early, fix cheap.
4C/ID
"Whole tasks, not just parts."
If the job demands the whole thing under pressure, train the whole thing under pressure — not the steps in isolation.
Bloom's
"What will they DO with this knowledge?"
Forces you to name the verb. If you can't, the objective isn't measurable — and you can't design a test for it.
Gagné's 9
"Did they practice before you told them how they did?"
Content → quiz is testing, not training. Learners must attempt the skill before they see feedback.
Merrill's
"Start with a real problem, end with real application."
If the learner never does anything with the content, it's a presentation — not instruction.
Kirkpatrick
"Agree on what success looks like before you build."
Work backwards from the real-world result. Completions prove nothing. Behaviour change does.
Which one do I reach for?
"What's my design process for this project?"
ADDIE if waterfall  ·  SAM if iterative
"Is the skill genuinely complex — whole-task, high-stakes?"
4C/ID. Otherwise, ADDIE or SAM is enough.
"Are my learning objectives measurable?"
→ Check against Bloom's — fix the verb if it's vague.
"Does my course sequence feel thin or rushed?"
→ Map it against Gagné's 9 — find the missing event.
"Are learners doing enough, or just watching?"
→ Apply Merrill's — put the problem first.
"How will I prove this training worked?"
→ Define Kirkpatrick levels with the stakeholder before you build.
ID Cheat Sheet · Interview Edition

7 tools.
Know them cold.

3 give you a design process. 4 give you a lens to think through. Click any card — the same example runs through all of them.

Running example → Sales objection-handling course · 50 new B2B reps · ships next month
The 3 True ID Models — give you a design process
ID Model · Sequential Process
ADDIE
The classic linear design model
Analyze Design Develop Implement Evaluate
"Blueprint before you build."
Tap to expand
01 ANALYZE Define the problem 02 DESIGN Blueprint the course 03 DEVELOP Build materials 04 IMPLEMENT Launch the course 05 EVALUATE Did it work?
In our example
Before touching a slide, Analyze first. Interview the sales manager. Are reps failing on objections — or is it actually product knowledge? You might be building the wrong course entirely.
Use when
Clear scope. Waterfall delivery. Defined stakeholder handoffs. Client hands you a brief and expects a finished product.
🏗️
Memory device
The architect analogy. No architect pours concrete before drawing plans. ADDIE is your drawing phase. Skipping Analyze = building the wrong building. The A is the most important letter.
Not for
Fast-moving projects where requirements will shift. If SMEs keep changing direction, switch to SAM.
ID Model · Agile / Iterative
SAM
Successive Approximation Model
Preparation Iterative Design Iterative Dev
"Show rough early. Fix cheap."
Tap to expand
PHASE 1 PREP Gather · Align · Start PHASE 2 · LOOPS ITERATIVE DESIGN Prototype → Review → Repeat PHASE 3 · LOOPS ITERATIVE DEVELOPMENT Build → Test → Refine loop back
In our example
By Day 5, show 3 sales reps a rough scenario — not a storyboard. A real prototype. Their reaction reshapes everything before you've built 90% of the course.
Use when
SMEs are available and willing to give iterative feedback. You have room to pivot after early reactions.
🔄
Memory device
SAM = Show, Adjust, Make. Not show-when-perfect. Show rough, get feedback, adjust, make the next version. The value is in the loop — not the final launch.
Not for
Projects where SMEs are unavailable or where feedback turnaround is too slow to make iteration worthwhile.
ID Model · Complex Skills
4C/ID
Four-Component Instructional Design
Learning Tasks Supportive Info Procedural Info Part-task Practice
"Train the whole task under real pressure."
Tap to expand
ALL FOUR COMPONENTS COEXIST — REMOVE ONE AND IT COLLAPSES C1 LEARNING TASKS Whole, real-world tasks · increasing difficulty · full performance from day one C2 SUPPORTIVE INFO Mental models, theory, cases — explains WHY C3 PROCEDURAL INFO Step-by-step rules · just-in-time · explains HOW C4 PART-TASK PRACTICE Drilling specific sub-skills to automaticity
In our example
Objection handling is a whole-task skill. Reps must handle a live objection under pressure — not recite the LAER steps. The course puts them in full role-plays from session one.
Use when
Complex job where training parts in isolation fails: clinical, technical, leadership, legal. The whole task must be trained — not just the components.
🏛️
Memory device
A table with 4 legs. Remove any one leg and the whole thing collapses. You can't skip Supportive Info or Part-task Practice and expect learners to perform the real skill.
Not for
Most corporate eLearning. It's the most demanding of the three models — overkill for awareness training or simple process walkthroughs.
The 4 Frameworks, Taxonomies & Principles — give you a lens
Taxonomy · Cognitive Levels
Bloom's
6-level classification of learning
Remember Apply Create
"Name the verb — then write the objective."
Tap to expand
REMEMBER — recall, list, name, define, identify UNDERSTAND — explain, summarise, classify, describe APPLY — use, demonstrate, solve, execute ANALYZE — compare, examine EVALUATE CREATE COGNITIVE COMPLEXITY ↑
In our example
"Understand objection handling" ✗ — too vague, untestable. "Handle the top 5 objections using LAER in a live role-play" ✓ — Apply level. Now you can design an actual assessment.
Use for
Writing measurable objectives. Pick the verb first, from the right level. "Understand" is never a Bloom's verb — it's a hedge.
🪜
Memory device
Start from the top, work down. Ask "what should they DO with this?" first — that lands you at Apply or higher. Then design everything below it to support that goal. Most IDs start at Remember and never climb.
Common mistake
Bloom's is NOT a design process. It's a vocabulary for writing objectives. Don't use it to sequence a course.
Principles · Instruction
Gagné's 9
9 Events of Instruction
1–5: Setup 6: Practice ← skipped 7–9: Confirm
"Did they attempt it before seeing the answer?"
Tap to expand
EVENT 1 Gain Attention EVENT 2 State Objectives EVENT 3 Recall Prior Knowledge EVENT 4 Present Content EVENT 5 Provide Guidance EVENT 6 · THE ONE SKIPPED Elicit Performance make them TRY before feedback EVENT 7 Provide Feedback EVENT 8 Assess Performance EVENT 9 Retention & Transfer
In our example
Event 6 (Elicit Performance): before showing reps the ideal objection response, make them handle it first. Their attempt reveals the gap. Most designers skip from Event 5 straight to Event 7.
Use for
Auditing a course that feels incomplete. Map your existing sequence against the 9 events — missing events explain why learners feel unsupported.
🎯
Memory device
The missing step is Event 6. Most designs go Content (4) → Guidance (5) → Feedback (7). They skip the attempt. Gagné's core insight: learners must perform before receiving feedback — not after watching content.
Common mistake
Treating it as a rigid 9-step checklist. It's a sequencing lens. Events can combine, split, or compress — what matters is the logic, not the count.
Principles · Instruction
Merrill's
First Principles of Instruction
Problem-centred Activation Demonstration Application Integration
"Start with the real problem. End with real application."
Tap to expand
ANCHOR PROBLEM- CENTRED P1 ACTIVATION P2 DEMONSTRATION P3 APPLICATION P4 INTEGRATION P-A-D-A-I → PROBLEM IS ALWAYS THE ANCHOR
In our example
Open with a recording of a real failed objection call — no slides. Let reps feel the problem (Activation: "what did you try last time?"). Then demonstrate the expert model. Problem always comes first.
Use for
Applied, problem-centred learning. If learners do more than watch in your course, you're probably already applying Merrill's — just not naming it.
🥪
Memory device
P-A-D-A-I. Problem, Activation, Demonstration, Application, Integration. The key is the first and last: if there's no real problem at the start and no real application at the end, it's a presentation — not instruction.
Common mistake
Treating Demonstration (P2) as lecturing. Merrill means showing the expert performing the task — not explaining slides about it.
Framework · Evaluation
Kirkpatrick
4-Level Training Evaluation
L1 Reaction L3 Behavior L4 Results
"Agree on what success looks like before you build."
Tap to expand
L1: REACTION — "Did they like it?" · Smile sheets · Survey EASIEST TO MEASURE · WHERE ALMOST EVERYONE STOPS L2: LEARNING — "Did they learn it?" · Quiz · Assessment MEASURABLE BUT DOESN'T PROVE BEHAVIOUR CHANGE L3: BEHAVIOR — "Did they use it on the job?" Manager observation · 30/60/90-day follow-up · performance review L4: RESULTS — "Did it matter?" Close rates · Revenue · Error reduction MORE VALUABLE ↑
In our example
L1: did reps find it useful? L2: can they name LAER? L3: did call quality scores rise in month 1? L4: did close rates move? Only L3 and L4 prove it actually worked.
Use for
Pre-build stakeholder conversations. Define L3 and L4 metrics before you design anything — not after. If you can't measure it, you can't prove ROI.
📏
Memory device
Like it? Learn it? Do it? Did it matter? L1 → L4. Work backwards: define L4 first (what business result matters?), then figure out what L3 behaviour change would produce that result. Most orgs never leave L1.
Common mistake
Kirkpatrick is NOT a design model. It tells you how to measure impact — not how to build better learning. Use it during scoping, not development.
Which one do I reach for?
"What's my design process for this project?"
ADDIE if waterfall  ·  SAM if iterative
"Is the skill complex — whole-task, high-stakes?"
4C/ID. Otherwise ADDIE or SAM is enough.
"Are my learning objectives actually measurable?"
→ Check against Bloom's — fix the verb if it's vague.
"Does my course feel thin or rushed?"
→ Map it against Gagné's 9 — find the missing event.
"Are learners just watching, not doing?"
→ Apply Merrill's — put the real problem first.
"How will I prove this training worked?"
→ Define Kirkpatrick L3/L4 with the stakeholder before you build.

Not sure which model fits your project?

Try the ID Model Selector ↗
© 2026 Abhishek Trivedi · Learning Experience Technologist
Cheat Sheet

7 models. One right choice.

3 are true design models — they give you a process. 4 are frameworks, taxonomies, or principles. Both matter, but they operate at different levels.

ID Model — gives you a design process
Framework / Taxonomy / Principles
The 3 True ID Models
ID Model · Process
ADDIE
The classic sequential design process
Analyze Design Develop Implement Evaluate

A linear scaffold. The Analysis phase alone is worth the whole framework — it forces you to define the problem before building the solution.

✓ Use when: Clear scope, waterfall delivery, defined stakeholder handoffs.
ID Model · Process
SAM
Successive Approximation Model — agile ID
Preparation Iterative Design Iterative Dev

Built for iteration. Design → prototype → review → repeat. SMEs give feedback on real prototypes, not abstract storyboards.

✓ Use when: SMEs available for iterative feedback rounds.
ID Model · Process
4C/ID
Four-Component ID — complex skills
Learning Tasks Supportive Info Procedural Info Part-task Practice

The most demanding of the three. Essential when the skill demands it — overkill for most corporate eLearning.

✓ Use when: Complex whole-task performance (clinical, technical, managerial).
The 4 Frameworks, Taxonomies & Principles
Taxonomy · Cognitive Levels
Bloom's
6-level classification of learning
Remember Understand Apply Analyze Evaluate Create

Not a design process. A reference for writing objectives at the right cognitive level.

✓ Use for: Writing measurable learning objectives.
Principles · Instruction
Gagné's 9
9 events of effective instruction
Attention Objective Prior Knowledge Content Guide Practice Feedback Assess Transfer

When you sequence against all 9, gaps appear — especially the missing Elicit Performance step before feedback.

✓ Use for: Sequencing and pacing a course correctly.
Principles · Instruction
Merrill's
First Principles of Instruction
Problem-centred Activation Demonstration Application Integration

Courses built on Merrill feel noticeably different. Learners do more, discuss more, apply more.

✓ Use for: Applied, problem-centred learning experiences.
Framework · Evaluation
Kirkpatrick
4-level training evaluation framework
L1 Reaction L2 Learning L3 Behavior L4 Results

Not a design model — it's an evaluation framework. Everyone cites it. Very few orgs measure beyond Level 1.

✓ Use for: Measuring training effectiveness after delivery.

Not sure which model fits your project?

Try the ID Model Selector ↗