3 are true design models — they give you a process. 4 are frameworks, taxonomies, or principles. Both matter, but they operate at different levels of the design process.
3 are true design models — they give you a process. 4 are frameworks, taxonomies, or principles. Both matter, but they operate at different levels.
A linear scaffold. The Analysis phase alone is worth the whole framework — it forces you to define the problem before building the solution.
Built for iteration. Design → prototype → review → repeat. SMEs give feedback on real prototypes, not abstract storyboards.
The most demanding of the three. Essential when the skill demands it — overkill for most corporate eLearning.
Not a design process. A reference for writing objectives at the right cognitive level.
When you sequence against all 9, gaps appear — especially the missing Elicit Performance step before feedback.
Courses built on Merrill feel noticeably different. Learners do more, discuss more, apply more.
Not a design model — it's an evaluation framework. Everyone cites it. Very few orgs measure beyond Level 1.